November 19th, 2010 :: Jeff Rummel
Now that the art for Part 1: PopGun is all but published, I took some time out to create a few jump-start art to get the wheels turning for Jack’s journey in the coming chapters. It should be no surprise that with a title like Space Bastard, Our bastard will indeed find his way into outer-space. Here’s the first of a few jump-start drawings leading up to the second chapter of Space Bastard. I’ve always been a fan of how artists like Paul Pope, Mike Mignola and Victor Moscoso. I wanted to do something with a limited palette. The colors were quick. what Joe refers to as scratch drawings from many of our childhoods, but I refer to as (it’s 3 am, I want to have some fun) what can I do with stock gradients in CS3.
November 8th, 2010 :: Joseph Krzemienski
Now things are starting to take shape. We have some train car assets popped in. Next we need to vary the train car styles and color and also ad some more dimension to the otherwise flat props. And of course, we’ll need to pop Helsingard into the background as he chases Robo and rips up the virtual set.
November 4th, 2010 :: Joseph Krzemienski
Here is the second post in this series. Now Robo has more frames of animation. We’ve added a light source and started populating the scene with all sorts of fun props! More coming soon!
November 2nd, 2010 :: Joseph Krzemienski
The chase scene from the film is proving to be one of the most complicated things we’re doing. The shot requires 2D animation 2.5D landscapes, 3D modeling and animation, and compositing. Above is the shot in its earliest incarnation. I’ll be updating more progress soon!
October 19th, 2010 :: Courtland Ellis
without further adieu I introduce to you the finished Atomic Robo Last stop promo piece. Enjoy