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Robo 2013: Pulling Back The Veil ::

Sunday, February 10th, 2013

Last year the good people of the Robo Community Kickstarted our successful campaign to finish our animated short. When the campaign wrapped, after we’d recovered from the overwhelming support… We had a choice to make: Finish the film we started, or start again and do it right from the ground up. We chose the later option. It’s meant a long development process, but like all things worth the wait it takes time.

We loved everything our team produced on the first version of the short. But we knew that if we were going to do things right, we needed to start on solid, consistent ground. This meant a lot more work, but we knew it was the right call. Below is the first glimpse of the finished product.

A lot of hands went into the short clip above. And a ton more is going into finishing everything else. We’re confident that everyone will appreciate the visual and motion upgrades made. All due out later this year.

Above are a few screens of some work in progress from ARLS. Much of the film centers around this massive military warehouse in the center of the train yard complex. Below is a progression for shot 71. From story board to rough composite. Boards by Jeff McComsey, Background by H. Giles Crawford and Graey Erb, Animation by H. Giles Crawford/Courtland Ellis and Riley Hearn, composite by myself.


Robo spends a lot of ARLS being chased by Helsingard. Not coincidentally, the plot of the Atomic Robo Game uses a similar set up. Which brings us to:

This March, we’re unleashing Robo’s first fully interactive adventure. Atomic Robo Violent Science is a multistage platformer deeply rooted in everything thing we think makes a great game. It’s twitchy play style ranges from casual to very difficult depending on your desired objectives. We’ve come up with a user interface and general experience we think really leverages the strengths of mobile gaming. But you can judge for yourself early march when we unleash the game on the world. The game is being produced by Second Fiction, a game studio comprising of many of the same team that originally began with the Fictory. ARVS loosely follows the plot of the animated short, and will feature other comic based expansions outside of the core campaign.


For those of you beautiful, patient people out there still waiting on the your goodies, we scheduled our rewards in two tiers. Rewards that we could send out immediately and rewards that in some way were dependent on the film’s completion. We’re working as fast as we can to ensure that we can get you what you payed for in the most efficient and speedy way possible. We have loads of stock sitting around, taking up space in our studio and are very excited to unload and reclaim the square footage in the process… as soon as the film is complete.


You’ve probably noticed that we didn’t mention a specific release date. That was on purpose… With indie development deadlines range from difficult to impossible to nail down. However, we have been in talks with certain industry types about a very special release date in the near future that we can’t mention just yet. There’s still a lot to do but, rest assured, it’s coming. And based on how everything is coming together. It’ll be worth the wait.

Posted in Atomic Robo: Last Stop, Fictory Production Blog, Kickstarter, Press/News | 6 Comments »


Monday, January 14th, 2013

(Atomic Helsie Doodle by Courtland Ellis)

We’ve been busy. Atomic Robo: Last Stop production is charging forward and we’re preparing to show the world the first glimpses of animation. We’re excited to start sharing  our hard work with the community that made it possible!

Posted in Atomic Robo: Last Stop, Fictory Comics, Fictory Production Blog, Kickstarter, Press/News | 1 Comment »


Friday, December 14th, 2012

Wow, we haven’t been posting very frequently… Probably because we are neck deep in production for Atomic Robo Last Stop… and man is it ever coming along! Check out this image of our partial Background workflow.

Posted in Atomic Robo: Last Stop, Fictory Comics, Fictory Production Blog, Kickstarter, Press/News | No Comments »

THE FICTORY get’s a VIP visit! ::

Wednesday, October 17th, 2012

Not surprisingly some of the most popular rewards for the ATOMIC ROBO: Last Stop Kickstarter were the signed copies of Atomic Robo volumes. We expected that they would be popular but we didn’t expect them to be 540 copies of ATOMIC ROBO Volumes 1-6 popular.

Last week co-creator of ROBO, Scott Wegener was on a family vacation with the Wegener clan that happened to bring them right into the neighborhood of The Fictory.

We all decided this would be a great chance to get this half ton of comics signed by one half of TEAM ROBO.

Scott, like the stone cold pro he is sat down and signed all 540 copies of ROBO the studio procured  to fill rewards once production is complete. Crippling hand cramps aside a good time was had by all!  Everyone was excited to meet the man whose character’s we’ve been drawing for so long and talk comics and animation.

Now we just need to to get Brian Clevinger to visit sunny Lancaster, Pennsylvania and we’ll be set.

Posted in Atomic Robo: Last Stop, Fictory Comics, Fictory Production Blog, Kickstarter, Press/News, Stabb Gunner | 2 Comments »

New York Comic-Con ::

Thursday, October 11th, 2012

Goodness gracious it’s been busy here at the studio. Which is actually awesome, but seriously cutting into our blogging time. Cameos are being worked into the film and production marches on! If you’re hankering for an Fictory fix, head on over to comicon and check out staffers, Jeff McComsey, Dominic Vivona and Steve Becker over at the Fubar Booth in Artist’s Alley #M6!

Posted in Fictory Comics, Fictory Production Blog, Kickstarter, Press/News | No Comments »