Archive for the ‘Atomic Robo: Last Stop’ Category

I’M READY FOR MY CLOSE UP MR. ROBO ::

Friday, May 21st, 2010

Still from Shot 27 (Incoming 02)

Ooh. Looking good there Robo… What a pretty mug! I feel like you’re staring into the depths of my soul!

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TRAIN YARD BLUES – PART 01 ::

Friday, April 16th, 2010

Board_046 | Shot 23 (Train Yard Scan)

First, a little context. If you’ve been following this blog for a decent span of time, you know that the majority of Atomic Robo: Last Stop takes place in a train yard. What you might not know is the level of care and sweet, sweet love we put into every shot. For example, the Storyboard above…

When Jeff was putting this together, I explained the shot. A (temporarily unnamed) Action Scientist stands atop a cliff, miles away, spying through her super neat sci-fi goggles. The framing is her POV. So what is onscreen  is a wide sweeping shot of a dilapidated train yard, complete with a heads up display. Note the Robo and Bogey icons.

So while this is a pretty straight forward shot, it’s also an establishing shot. Which means we had to get it right. For the sake of meticulousness and serving the fans, myself, Jeff, and Steve hopped into cars and took a field trip to an actual train yard. Because when it comes to accurately capturing a setting, fuck google. You need to put on your boots, slog through the mud and the rain and experience the environment. Which is exactly what we did.

Here’s some of the reference we got with our super expensive cameras. As seen below:

Jeff and Steve talk about framing. Thanks for carrying my camera case Jeff!

Why does this make me think of Stand By Me?

Jeff is so teeny-tiny.

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JUICY NEW PRODUCTION STILLS ::

Wednesday, April 7th, 2010

Here are a couple of production stills. Things will change but these are actual animation frames as they exist currently. Enjoy!

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YOU SPIN ME RIGHT ROUND:: ::

Monday, March 29th, 2010

Animating multi-facited, multi-planer warbots is a bitch! Not only do you have to know how the robot moves around in physical space, but you have to make them look cool while doing it too! If only there was a way we could actually see, touch and move around these  complex characters to add realism… Oh what’s that Steve Becker? Is that a…

BAMM!!!  MAQUETTE!!

There really is no better way to see how a character is going to interact in actual space. Check it out in all of it’s 3D rotatey glory. Also I threw in set the video to “You Spin Me Right Round” by Dead or Alive. Because why not. Enjoy.

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BREATHING LIFE INTO LOGOS:: ::

Friday, March 19th, 2010

BEFORE (2D logo)

AFTER (3D Logo)

So guess what, Atomic Robo has a great Logo. For the Fictory’s purposes, we faced a conundrum. Do we take and use a cool logo, or do we go the extra mile and create something amazing from an already strong foundation. After a little talk between myself and 3D supervisor, Allen Clements, we opted for the later. Later on we’ll give some behind the scenes on the actual process leading to the results pictured. But for now just rest your eyes on some delicious before and after shots…

…..mmmmmm that’s good.



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