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	<title>The Fictory &#187; Atomic Robo: Last Stop</title>
	<atom:link href="http://thefictory.com/blog/category/atomic_robo_last_stop/feed/" rel="self" type="application/rss+xml" />
	<link>http://thefictory.com</link>
	<description>A Guerrilla Animation Studio.</description>
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		<title>Sputnik Propaganda Poster</title>
		<link>http://thefictory.com/blog/2011/04/sputnik-propaganda-poster/</link>
		<comments>http://thefictory.com/blog/2011/04/sputnik-propaganda-poster/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 13:00:30 +0000</pubDate>
		<dc:creator>Joseph Krzemienski</dc:creator>
				<category><![CDATA[Atomic Robo: Last Stop]]></category>
		<category><![CDATA[Fictory Production Blog]]></category>

		<guid isPermaLink="false">http://thefictory.com/?p=886</guid>
		<description><![CDATA[
It&#8217;s no surprise that we love our backgrounds. Steve Becker has been doing and obscenely good job capturing the feel of a broken down train yard. But after scrubbing through our time line, we felt like our backgrounds were lacking a bit of that &#8220;Lived In&#8221;  feel. So we got our boy Jeff McComsey [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefictory.com/wp-content/uploads/2011/04/Atomic_Robo_Last_Stop_Sputnik_Poster2.jpg"><img class="alignnone size-full wp-image-890" title="Atomic_Robo_Last_Stop_Sputnik_Poster2" src="http://thefictory.com/wp-content/uploads/2011/04/Atomic_Robo_Last_Stop_Sputnik_Poster2.jpg" alt="" width="600" height="914" /></a></p>
<p>It&#8217;s no surprise that we love our backgrounds. <a href="http://steveabecker.wordpress.com/">Steve Becker</a> has been doing and obscenely good job capturing the feel of a broken down train yard. But after scrubbing through our time line, we felt like our backgrounds were lacking a bit of that &#8220;Lived In&#8221;  feel. So we got our boy<a href="http://zombiefubar.wordpress.com/"> Jeff McComsey</a> to design us up a spiffy new  Propaganda Poster with which to plaster the Atomic Robo: Last Stop  environments.</p>
<p>Historical science reference fit right in line with the rest of the Atomic Robo universe. Featuring none other than <a href="http://www.universetoday.com/59745/soviet-space-program/">Russian Space Program Icons</a>, Sputnik, Yuri Gagarin (the first human in space) and Laika (the first animal in space). You&#8217;ll see these guys hangin&#8217; around the short, and eventually for sale in our store when it&#8217;s up and running. But until then, enjoy this art!</p>
<p>As a side note. I have no idea what those words mean on the bottom of the poster. If any of our Russian speaking brothers and sisters are out there please let us know! And forgive our ignorance!</p>
<p><a href="http://thefictory.com/wp-content/uploads/2011/04/Atomic_Robo_Last_Stop_Sputnik_Poster_Placement.png"><img class="alignnone size-large wp-image-889" title="Atomic_Robo_Last_Stop_Sputnik_Poster_Placement" src="http://thefictory.com/wp-content/uploads/2011/04/Atomic_Robo_Last_Stop_Sputnik_Poster_Placement-600x338.png" alt="" width="600" height="338" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Counting Down and New Screen Shots</title>
		<link>http://thefictory.com/blog/2011/03/counting-down-and-new-screen-shots/</link>
		<comments>http://thefictory.com/blog/2011/03/counting-down-and-new-screen-shots/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 15:01:20 +0000</pubDate>
		<dc:creator>Joseph Krzemienski</dc:creator>
				<category><![CDATA[Atomic Robo: Last Stop]]></category>
		<category><![CDATA[Fictory Production Blog]]></category>
		<category><![CDATA[Press/News]]></category>

		<guid isPermaLink="false">http://thefictory.com/?p=870</guid>
		<description><![CDATA[
Above: Shot 04F (in progress) &#8211; Things are  looking rough for Robo
Below: Shot 01C (in progress) &#8211; Robo gets a thrown around a bit

A funny thing happens when you begin to wrap up a project&#8230; All those shots that seemed impossible and the scope of what has yet be done, begins to melt away. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-871 alignnone" title="atomic_robo_last_stop_still_robo_helsi" src="http://thefictory.com/wp-content/uploads/2011/03/atomic_robo_last_stop_still_robo_helsi.png" alt="" width="600" height="338" /></p>
<p>Above: Shot 04F (in progress) &#8211; Things are  looking rough for Robo<br />
Below: Shot 01C (in progress) &#8211; Robo gets a thrown around a bit</p>
<p><img class="alignnone size-full wp-image-872" title="atomic_robo_last_stop_still_robo_crawl" src="http://thefictory.com/wp-content/uploads/2011/03/atomic_robo_last_stop_still_robo_crawl.png" alt="" width="600" height="337" /></p>
<p>A funny thing happens when you begin to wrap up a project&#8230; All those shots that seemed impossible and the scope of what has yet be done, begins to melt away. And shit just starts getting done. Atomic Robo Last Stop is the studio&#8217;s 3rd independent animated film and what&#8217;s happening in the studio now is my favorite part. Everything is starting to fall in line, it&#8217;s like tetris.</p>
<p>One of the biggest issues with producing independent animation, for me at least, is the absence of a deadline. With the <a href="http://www.postagevfx.com/">Commercial Work I Do</a>, we&#8217;re dealing with hard deadline and client approved development stages. There is always strong forward momentum. But with the independents stuff, suddenly all of those forces disappear. And you&#8217;re left saying what the hell do we do next, which is my job as director. I&#8217;m incredibly fortunate to work with a team that is incredibly talented, takes direction well, but perhaps more importantly has great ideas. Many of which have been incorporated into the final film. We&#8217;re all looking forward to sharing it with the Atomic Robo community.</p>
<div id="attachment_873" class="wp-caption alignnone" style="width: 610px"><img class="size-full wp-image-873" title="get_organized" src="http://thefictory.com/wp-content/uploads/2011/03/get_organized.jpg" alt="" width="600" height="351" /><p class="wp-caption-text">Hundreds of frames to organize. What a pain!</p></div>
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		<slash:comments>0</slash:comments>
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		<title>TWO BRAND NEW PRODUCTION STILLS</title>
		<link>http://thefictory.com/blog/2011/02/two-brand-new-production-stills/</link>
		<comments>http://thefictory.com/blog/2011/02/two-brand-new-production-stills/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 16:55:03 +0000</pubDate>
		<dc:creator>Joseph Krzemienski</dc:creator>
				<category><![CDATA[Atomic Robo: Last Stop]]></category>
		<category><![CDATA[Fictory Production Blog]]></category>
		<category><![CDATA[Press/News]]></category>

		<guid isPermaLink="false">http://thefictory.com/?p=839</guid>
		<description><![CDATA[Hello again everybody! We&#8217;ve been so buried in production that I&#8217;ve forgotten to post production stills. Above are two production stills from the Atomic Robo: Last Stop animated short.
]]></description>
			<content:encoded><![CDATA[<div id="attachment_840" class="wp-caption alignnone" style="width: 610px"><img class="size-full wp-image-840" title="atomic_robo_jenkins_wide" src="http://thefictory.com/wp-content/uploads/2011/02/atomic_robo_jenkins_wide.png" alt="" width="600" height="338" /><p class="wp-caption-text">Above: Jenkins unwinds during the calm before the storm.</p></div>
<div id="attachment_841" class="wp-caption alignnone" style="width: 610px"><img class="size-full wp-image-841" title="atomic_robo_helsingard" src="http://thefictory.com/wp-content/uploads/2011/02/atomic_robo_helsingard.png" alt="" width="600" height="337" /><p class="wp-caption-text">Above: Helsie is kicking up dust.</p></div>
<p>Hello again everybody! We&#8217;ve been so buried in production that I&#8217;ve forgotten to post production stills. Above are two production stills from the Atomic Robo: Last Stop animated short.</p>
]]></content:encoded>
			<wfw:commentRss>http://thefictory.com/blog/2011/02/two-brand-new-production-stills/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>THE LIGHT AT THE END OF THE TUNNEL</title>
		<link>http://thefictory.com/blog/2011/01/the-light-at-the-end-of-the-tunnel/</link>
		<comments>http://thefictory.com/blog/2011/01/the-light-at-the-end-of-the-tunnel/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 22:27:08 +0000</pubDate>
		<dc:creator>Joseph Krzemienski</dc:creator>
				<category><![CDATA[Atomic Robo: Last Stop]]></category>
		<category><![CDATA[Fictory Production Blog]]></category>

		<guid isPermaLink="false">http://thefictory.com/?p=830</guid>
		<description><![CDATA[
As I&#8217;ve stated in the past, and will surely repeat&#8230; Animation is hard. It is one of the most demanding, time intensive, grinding processes I have ever managed. But also one of the most rewarding. Every project is like a child. You nurture it very carefully  in the beginning, because it&#8217;s fragile. One wrong move, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-831" title="tunnellight" src="http://thefictory.com/wp-content/uploads/2011/01/tunnellight.jpg" alt="" width="600" height="400" /></p>
<p>As I&#8217;ve stated in the past, and will surely repeat&#8230; Animation is hard. It is one of the most demanding, time intensive, grinding processes I have ever managed. But also one of the most rewarding. Every project is like a child. You nurture it very carefully  in the beginning, because it&#8217;s fragile. One wrong move, and the whole thing falls on its head. But, if you stick with it, grow and change according to what it needs, you end up with a fully formed film.</p>
<p>We&#8217;ve gotten to the point in Atomic Robo: Last Stop, where we can see the light at the end of the tunnel. We&#8217;ve crested the hill, and It&#8217;s all down hill from here. Sure, there are still unfinshed shots, and some scenes need some fine-tuning, but the majority of the work is there. This year will see it&#8217;s release. I&#8217;m hoping for the first half but who knows, but that is the nature of independent film. It moves at it&#8217;s own pace. We&#8217;re all really excited in the studio, and looking forward to unveiling something that we&#8217;re very proud of. Those of you waiting anxiously, bear with us as we clamp down on production and keep in mind those who do this, do it out of a love for the characters, and telling stories&#8230; nothing more. Stay tuned.</p>
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		<slash:comments>2</slash:comments>
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		<title>A Legion of Confused Robos</title>
		<link>http://thefictory.com/blog/2010/12/a-legion-of-confused-robos/</link>
		<comments>http://thefictory.com/blog/2010/12/a-legion-of-confused-robos/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 16:04:39 +0000</pubDate>
		<dc:creator>Joseph Krzemienski</dc:creator>
				<category><![CDATA[Atomic Robo: Last Stop]]></category>
		<category><![CDATA[Fictory Production Blog]]></category>
		<category><![CDATA[atomic Robo]]></category>
		<category><![CDATA[Castlvania]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Symphony of the Night]]></category>

		<guid isPermaLink="false">http://thefictory.com/?p=814</guid>
		<description><![CDATA[It&#8217;s funny how life imitates art&#8230; or in this case how art imitates other art. This Monday Julia Atkins came into the studio to work on a little bit of cell coloring for a sequence in Atomic Robo: Last Stop. Well as usual I collected the colored frames and brought them into our compositing software. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s funny how life imitates art&#8230; or in this case how art imitates other art. This Monday Julia Atkins came into the studio to work on a little bit of cell coloring for a sequence in Atomic Robo: Last Stop. Well as usual I collected the colored frames and brought them into our compositing software. Then things got strange, I hit the wrong key and was immediately weirded out by what I saw. ROBO LEGION!!</p>
<p>Now I don&#8217;t know about our readers. But I was a big time gaming mega-nerd since back when I was still building cushion forts till well  into college. And even over such a long spanning gaming career, some of my warmest, fuzziest gaming memories are associated with <a href="http://en.wikipedia.org/wiki/Castlevania:_Symphony_of_the_Night">Castlevania: Symphony of the Night</a>. Staring Dracula&#8217;s estranged son Alucard (Dracula backwards, real creative <a href="http://www.konami.com/">Konami</a>), and none of that sissy whip wielding stuff those Belmonts are always yapping about. One of the coolest and most disturbing bosses in the game was Legion. A floating, pulsing, oozing mass, of nude anguished bodies controlled by a hive mind residing in the center. Here is a comparison image between what I saw and the classic <a href="http://en.wikipedia.org/wiki/Castlevania_series">Castlevania</a> Baddie.</p>
<p><img class="alignnone size-full wp-image-815" title="robo_legion_with_legion_from_castlevania_symphony_of_the_night" src="http://thefictory.com/wp-content/uploads/2010/12/robo_legion_with_legion_from_castlevania_symphony_of_the_night.png" alt="" width="600" height="900" /></p>
<p>Maybe my mind is just playing tricks on me. But maybe, Nikola Tesla had more sinister thoughts in mind when he created Robo. But then again&#8230; maybe I&#8217;m drunk.</p>
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		<title>ANATOMY OF A SHOT – CHASE SCENE – PART 04</title>
		<link>http://thefictory.com/blog/2010/11/anatomy-of-a-shot-%e2%80%93-chase-scene-%e2%80%93-part-04/</link>
		<comments>http://thefictory.com/blog/2010/11/anatomy-of-a-shot-%e2%80%93-chase-scene-%e2%80%93-part-04/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 18:04:39 +0000</pubDate>
		<dc:creator>Joseph Krzemienski</dc:creator>
				<category><![CDATA[Atomic Robo: Last Stop]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Fictory Production Blog]]></category>

		<guid isPermaLink="false">http://thefictory.com/?p=768</guid>
		<description><![CDATA[
Now we have some 3D (built from 2D assets of course) box cars and environmental effects going. Also a little bit of Depth of Field crunching that background. It&#8217;s starting to look like an actual train yard!
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="335" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/J9iZGHT-Th8?hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="335" src="http://www.youtube.com/v/J9iZGHT-Th8?hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Now we have some 3D (built from 2D assets of course) box cars and environmental effects going. Also a little bit of Depth of Field crunching that background. It&#8217;s starting to look like an actual train yard!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>ANATOMY OF A SHOT – CHASE SCENE – PART 03</title>
		<link>http://thefictory.com/blog/2010/11/anatomy-of-a-shot-%e2%80%93-chase-scene-%e2%80%93-part-03/</link>
		<comments>http://thefictory.com/blog/2010/11/anatomy-of-a-shot-%e2%80%93-chase-scene-%e2%80%93-part-03/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 19:18:29 +0000</pubDate>
		<dc:creator>Joseph Krzemienski</dc:creator>
				<category><![CDATA[Atomic Robo: Last Stop]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Fictory Production Blog]]></category>

		<guid isPermaLink="false">http://thefictory.com/?p=749</guid>
		<description><![CDATA[
Now things are starting to take shape. We have some train car assets popped in. Next we need to vary the train car styles and color and also ad some more dimension to the otherwise flat props. And of course, we&#8217;ll need to pop Helsingard into the background as he chases Robo and rips up [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="345" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/AsLx-TR9TYc?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="345" src="http://www.youtube.com/v/AsLx-TR9TYc?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Now things are starting to take shape. We have some train car assets popped in. Next we need to vary the train car styles and color and also ad some more dimension to the otherwise flat props. And of course, we&#8217;ll need to pop Helsingard into the background as he chases Robo and rips up the virtual set.</p>
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		<slash:comments>0</slash:comments>
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		<title>ANATOMY OF A SHOT &#8211; CHASE SCENE &#8211; PART 02</title>
		<link>http://thefictory.com/blog/2010/11/anatomy-of-a-shot-chase-scene-part-02/</link>
		<comments>http://thefictory.com/blog/2010/11/anatomy-of-a-shot-chase-scene-part-02/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 18:48:12 +0000</pubDate>
		<dc:creator>Joseph Krzemienski</dc:creator>
				<category><![CDATA[Atomic Robo: Last Stop]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Fictory Production Blog]]></category>

		<guid isPermaLink="false">http://thefictory.com/?p=747</guid>
		<description><![CDATA[
Here is the second post in this series. Now Robo has more frames of animation. We&#8217;ve added a light source and started populating the scene with all sorts of fun props! More coming soon!
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/yHhJK8XeiRE?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="355" src="http://www.youtube.com/v/yHhJK8XeiRE?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here is the second post in this series. Now Robo has more frames of animation. We&#8217;ve added a light source and started populating the scene with all sorts of fun props! More coming soon!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>ANATOMY OF A SHOT &#8211; CHASE SCENE &#8211; PART 01</title>
		<link>http://thefictory.com/blog/2010/11/anatomy-of-a-shot-chase-scene-part-01/</link>
		<comments>http://thefictory.com/blog/2010/11/anatomy-of-a-shot-chase-scene-part-01/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 23:35:17 +0000</pubDate>
		<dc:creator>Joseph Krzemienski</dc:creator>
				<category><![CDATA[Atomic Robo: Last Stop]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Fictory Production Blog]]></category>

		<guid isPermaLink="false">http://thefictory.com/?p=743</guid>
		<description><![CDATA[
The chase scene from the film is proving to be one of the most complicated things we&#8217;re doing. The shot requires 2D animation 2.5D landscapes, 3D modeling and animation, and compositing. Above is the shot in its earliest incarnation. I&#8217;ll be updating more progress soon!
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="365" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/B1jGlYDxHJE?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="365" src="http://www.youtube.com/v/B1jGlYDxHJE?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The chase scene from the film is proving to be one of the most complicated things we&#8217;re doing. The shot requires 2D animation 2.5D landscapes, 3D modeling and animation, and compositing. Above is the shot in its earliest incarnation. I&#8217;ll be updating more progress soon!</p>
]]></content:encoded>
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