Archive for the ‘Atomic Robo: Last Stop’ Category

ARLS Kickstarter Debrief: Trials and Triumphs and Takeaways ::

Sunday, September 14th, 2014

I finally added them all up. As of September 2014, I’ve been involved in 8 Kickstarter campaigns as a key contributor.  5 of which have been tremendously successful, and 3 that were total flops. The campaign nearest to my heart is Atomic Robo Last Stop. I’m incredibly proud of the work our team brought to bare. Of course, like every artist I can only see the flaws, but even I can’t deny there is some really great animation at its core. Robo was an amazing experience but also a slog. For artists dipping their toes into crowd funding for the first time, I offer some advice that I’ve picked up along the way. Much of this stuff is common sense, but hopefully helpful none-the-less.

Stay Cool

It’s easy to get wrapped up in the excitement of a successful, momentum gaining campaign. With Robo, we got carried away with stretch goals and rewards. Plan Stretch goals before you launch with a level head. Even if you don’t announce them right away, pre-planning allows you to crunch the numbers so you can be sure to not overreach.

The Internet Abhors a Vacuum

Share what’s going on. There were large stretches of time between updates for ARLS. Mostly because progress was so slow. To me, posting the same thing over and over got  tedious. Most backers took the silence in stride, trusting that things would work out and offering huge support every time we made an announcement. Some were more demanding and didn’t really understand the process and got understandably upset. Being more frequent with updates would have helped smooth things over.

Date at your own Risk

This one is especially true for the indie outfits creating complex mutli-person efforts. Do not announce dates. Ever. If you think you’ll be done by a certain time, you’re wrong. It doesn’t matter the task, Murphy’s Law will show up to the party to mix things up. Announcing loose goals is fine, but we got burned a couple of times on ARLS for announcing too soon. Internal and external pressure led to premature announcements that left us with egg on our face and frustrated backers. Things would have been totally different if this was a full-time and not free-time effort. Because of the nature of our schedules the company line should have been — “Ready when it’s done”

Logistical Lockup

I went through 3 different people before finding the person right for the reward delivery. My advice, find this person first. Don’t trust that things will “work out” when you get to the reward fulfillment stage. This is one of the most important people on your team, regardless of their direct contribution the actual project itself.

Uncle Sam

The good ol’ US of A is amazing. And as cumbersome as our Postal Service can be, it’s pretty dang amazing when you think of what the system accomplishes in a day. Unfortunately it’s also incredibly slow and expensive in ways you can’t understand until you start shipping. Now that we’re in the middle of shipping the remainder of our rewards we have a much better idea of the stumbling blocks, and how to avoid them.

Ask For a Little Too Much

This one is pretty obvious but needs to be mentioned. Ask for more than the reward is worth, that way the work the people are paying for is what get the the most attention. Don’t burn your budget fulfilling rewards when the project itself was the draw in the first place. It’s easy to become a victim of your own success if you over promise. This happens way too often on Kickstarter.

Pay it Forward

Do a great job. Make a great product, and show people that their trust in you is well placed. People want to back a winner, not feel silly and taken advantage of. Even if that means paying out of pocket. ARLS ended up costing much more to produce than we raised from the campaign, but sometimes that’s just how these things go. The only alternative is quitting. And let’s be honest, if you’ve gotten far enough into a project to launch a Kickstarter campaign, quitting was never really an option.

Posted in Atomic Robo: Last Stop, Fictory Production Blog, Kickstarter | 2 Comments »

Rewards for Days! ::

Tuesday, September 9th, 2014


We have literally been trapped in our studio for days filling out domestic and international customs forms for the ARLS Kickstarter rewards, but who cares? We’re finally sending out the DVDs and other physical rewards!!!!  That means happy patrons and more space in the studio to stuff artists and to do what we do best; make cool stuff.

We’re currently packaging/shipping all $35 domestic ARLS Kickstarter rewards this week! Thrilled to finally be getting these rewards out to you all, thank you again and again for being so patient!

Ps. The US Postal Service might actually be more complicated than making animated shorts. Tighten up Uncle Sam, sheesh.

Posted in Atomic Robo: Last Stop, Fictory Comics, Fictory Production Blog, Kickstarter | 2 Comments »

DVDs En Route! ::

Friday, August 8th, 2014


Great News! Fictory team members will be making a journey to New Jersey to pick up 1000 copies of Atomic Robo Last Stop!  We will be going postal mailing out all of our reward packages immediately following the dvd’s arrival. We are incredibly excited to get your remaining goodies!

Posted in Atomic Robo: Last Stop, Fictory Comics, Fictory Production Blog, Kickstarter | 1 Comment »

Prizes! Winners! RAFFLE! ::

Thursday, February 27th, 2014

This month’s raffle winner is in for a special treat from the Fictory… Congratulations Trent Brown! You get a limited edition Atomic Robo Last Stop print!

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Posted in Atomic Robo: Last Stop, Fictory Production Blog, Kickstarter, Second Fiction | No Comments »

Welcome Alisha + ARLS Update with brandnew SFX ::

Monday, February 3rd, 2014

Preview from the current ARLS production footage with new color treatment

Hello Fictory Fans and Friends!
I was just brought on by the Fictory to do one very important and so far neglected job…  keep you all informed!  The team at Fictory has a lot of exciting projects going on, and they are hard at work.  Sometimes, they get so busy ‘doing’ these incredible, fan-driven projects they aren’t ‘showing’ their progress.  That’s what I’m here for!  I’ve been granted access to all the creative team members of the Fictory and all of the projects in the pipes to bring updates, sneak previews, and maybe even hand out a couple sweet prizes.  Check in with us weekly to catch up on the latest news!
Our first Fictory team update is, of course, in regards to Atomic Robo.   If you don’t know, Atomic Robo is an animated short based on a popular graphic novel.  The Fictory planned a small indy project and ran a super successful Kickstarter campaign to fund it.  The fans of Atomic Robo came through so overwhelmingly that the initial plan had to be scrapped. The amount of support demanded a much higher quality project and well… they got ambitious.  They brought in a larger production team of really talented individuals to bring their skills to the project.  As the scope of the project grew, the team and the production timeline grew as well.
Now all that work is paying off, and the Fictory is proud to announce the final stages of production!  As of right now, the team is putting together the credits with the names of each and every one of the Kickstarter donors.  As soon as the DVDs are pressed, the remaining rewards will be shipped out complete with every part.

Our sneak preview this week is from Atomic Robo- One of the areas the team chose to really bring in the best was in the sound quality of the short.  They worked with Joe Fitzgerald previously on American Terror: Company Man and hired him back into the studio for this short.  Listen to a sneak preview of the audio and check out his contributions! Sorry, only Kickstarter backers can USE THIS LINK TO WATCH for now!

Just In case you missed it the first time around, check out American Terror too!

Posted in Atomic Robo: Last Stop, Fictory Comics, Fictory Production Blog, Kickstarter | 1 Comment »