Robo 2013: Pulling Back The Veil
Last year the good people of the Robo Community Kickstarted our successful campaign to finish our animated short. When the campaign wrapped, after we’d recovered from the overwhelming support… We had a choice to make: Finish the film we started, or start again and do it right from the ground up. We chose the later option. It’s meant a long development process, but like all things worth the wait it takes time.
We loved everything our team produced on the first version of the short. But we knew that if we were going to do things right, we needed to start on solid, consistent ground. This meant a lot more work, but we knew it was the right call. Below is the first glimpse of the finished product.
A lot of hands went into the short clip above. And a ton more is going into finishing everything else. We’re confident that everyone will appreciate the visual and motion upgrades made. All due out later this year.
Above are a few screens of some work in progress from ARLS. Much of the film centers around this massive military warehouse in the center of the train yard complex. Below is a progression for shot 71. From story board to rough composite. Boards by Jeff McComsey, Background by H. Giles Crawford and Graey Erb, Animation by H. Giles Crawford/Courtland Ellis and Riley Hearn, composite by myself.
Robo spends a lot of ARLS being chased by Helsingard. Not coincidentally, the plot of the Atomic Robo Game uses a similar set up. Which brings us to:
This March, we’re unleashing Robo’s first fully interactive adventure. Atomic Robo Violent Science is a multistage platformer deeply rooted in everything thing we think makes a great game. It’s twitchy play style ranges from casual to very difficult depending on your desired objectives. We’ve come up with a user interface and general experience we think really leverages the strengths of mobile gaming. But you can judge for yourself early march when we unleash the game on the world. The game is being produced by Second Fiction, a game studio comprising of many of the same team that originally began with the Fictory. ARVS loosely follows the plot of the animated short, and will feature other comic based expansions outside of the core campaign.
For those of you beautiful, patient people out there still waiting on the your goodies, we scheduled our rewards in two tiers. Rewards that we could send out immediately and rewards that in some way were dependent on the film’s completion. We’re working as fast as we can to ensure that we can get you what you payed for in the most efficient and speedy way possible. We have loads of stock sitting around, taking up space in our studio and are very excited to unload and reclaim the square footage in the process… as soon as the film is complete.
You’ve probably noticed that we didn’t mention a specific release date. That was on purpose… With indie development deadlines range from difficult to impossible to nail down. However, we have been in talks with certain industry types about a very special release date in the near future that we can’t mention just yet. There’s still a lot to do but, rest assured, it’s coming. And based on how everything is coming together. It’ll be worth the wait.
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