ANATOMY OF A SCENE 02 – TRADITIONAL ANIMATION::
Hey all, Production Director, Dominic Vivona here for our next installment of gross anatomy 101 animation style.
Once our animatics and backgrounds are completed for any given scene we go directly into working the key frames. To establish a well grounded character we need to have a solid idea of what environment our action will be taking place in. Key frames can begin as soon as we have this understanding so here we are going to show the key frames laid on top of the first element of the background (the background continues to grow with elements for the mid-ground, foreground, color, etc.). After we are finished with key frames the ball moves steadily along to “tweening” and coloring all of the frames. Then on to compositing (stay tuned for the next post!).

As I’m sure you noticed, Robo seems to be missing something from his ever lovin’ hands. Not to fear Atomic Robo writer, Brian Clevinger, sent us over a great pick on what type of gun Robo should be wielding in this here our little moving picture project. I must say, it’s a perfect fit. In some scenes we composite in elements rather than draw them together. As is the case for this scene, we rendered the gun separately. Here is the concept for said hand canon.
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